Monday, 21 November 2011
Road Block
Up till now progress on Supremecy has been great. Daily updates of late with great leaps forward in graphics and gameplay. This has come to an end. The problem is that by using XNA to develop the game, I am using a wrapped version of DirectX 9 which produces several bottlenecks in the drawing stage of the per frame updates. These bottle necks push the game from about 5ms update time to 12-13ms update time which results in 80fps. This is all happening on my reasonably modern computer with its quad core and my year (or so) old graphics card. I cannot accept that you will need a BF3 computer to run this game therefore I am going to spend some time rewriting the core of Supremecy in C++ using DirectX 11 (If this cant be found it will use DX10) in which the bottlenecks have mostly been removed. This should improve the performance greatly, but Windows XP will not be supported, but since most people have moved on, this wont be too much of a problem. On a side note, the fact that when I created this app I actually spelt its name wrong, Supremecy should really be Supremacy. So that will be changing too.
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