I may have been offline for a while now, but that's only due to lack of an internet connection, I'm still up and running, and I've even backed my data up this time! Progress so far has been the GUI is now up and running with a nice simple and clean interface. The networking is now also going and has been improved since the last version. I have made slight changes to the overall control scheme, bu those will be explained later. Currently I have the deployment menu working, but no units are being deployed, the network code to do this is under way and it should be working nicely soon. After that the final things to do are add unit behaviors, sounds / music, the credits that units will cost to drop in and make some decent-ish maps for alpha testing.
I suppose since I have been absolutely mental about preserving as many frames per second as possible in order to make this game run on anything with vista and upwards, I should put in a note about the performance. It is currently running (on my good-ish machine) at over 230 FPS, that equates to about 4-4.5ms per frame! After I have made this work out well on old hardware, I think I might start to add graphically intense features that will make the game much nicer to look at on new machines.
Has any progress been made on this in recent times?
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