Since re-writing the graphics code in C++ with DX11 I have made good progress in getting it back to how it was before the change over.
Here is a shot looking across the base of a hill. At the moment there are no shadows but already the world is looking pretty decent. This shot was taken with 8x AA turned on which really looks good when you zoom in on the pillar. The trees need a little work to make them smooth out (The AA doesn't seem to affect them) But this is still a fairly nice picture. And the real kicker is, even with 8x AA which would have killed the XNA version, this runs at 250 FPS or 3.9 ms/f. That more than 3x faster! Now that the extra performance is paying for itself I can add more complicated effects that will really bring out the full potential. But for now it's time to get to work on the actual gameplay.

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